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Six Flags
Readies 'Fun Park' Video Game
Claude Brodesser-Akner
Advertising Age
June 4, 2008
LOS ANGELES (AdAge.com)
-- Here's an unexpected new theme for a fun park: Stay
home.
Facing a slumping economy, soaring fuel, food and
airfare costs, and a stock price that's lost a
not-so-amusing two-thirds of its value in the past year,
Six Flags CEO Marc Shapiro announced in April that he
would attempt to reverse-engineer a content company akin
to Disney out of the world's biggest chain of theme
parks.
This week the first of Mr. Shapiro's efforts has
emerged: a partnership with video-game publisher Brash
Entertainment, which up until now had focused on
developing video games based on theatrical and
entertainment properties, such as 20th Century Fox's
"Alvin and the Chipmunks" and Lionsgate Entertainment's
"Saw" horror franchise.
Countdown to the slow season
Now, Brash is readying "Six Flags Fun Park," a casual
game for the Nintendo Wii and Sony PlayStation 2
consoles that will debut in September*, when the
company's 21 theme parks enter their slowest season and
video-game sales enter their busiest.
The "Fun Park" game will feature more than a dozen
midway classics such as "Whack-a-Mole" and other
carnival sideshow skill diversions designed to entertain
parkgoers in between adrenaline-squirting roller-coaster
rides. The hope, explained Brash Entertainment founder
and CEO Mitch Davis, is to "extend the physical product
experience into a virtual experience. We asked, 'How can
you take a big brand and bring it into the living
room?'"
Giving families yet another reason to stay home may seem
somewhat counterintuitive, but according to the
Entertainment Software Association, recent game usage
statistics suggest that casual gaming can easily be
harnessed to drive folks to theme parks: Thirty-five
percent of American parents say they play computer and
video games. Further, 80% of gamer parents say they play
video games with their children, and of those, 66% say
they feel that playing games has brought their families
closer together.
Six Flags derives roughly a fifth to a fourth of its
ticket sales from season pass holders -- many of whom
are families seeking the most entertainment value for
their dollar.
That has not gone unnoticed by David McKillips,
VP-corporate alliances, Six Flags.
Wii samples
In April, Six Flags renewed its marketing partnership
with Nintendo Wii. A "Wii Experience" will appear in 10
of its theme parks across the country, with each
participating park offering a sideshow of 10 Wii
consoles for guests to play between rides. In addition,
four-person "street teams" will interact with park
guests, allowing them to sample the portable Nintendo DS
video-game system while in ride lines and high-traffic
areas of the parks.
"The power of the Six Flags brand is untapped," Mr.
McKillips said. "We see 20 [million] to 25 million
people every single year. The Wii brought the attention
on casual gaming, but also on spending time as a family.
And it brings the same experience [enjoyed at the park]
to the home."
Diversifying Six Flags is a high priority, given recent
economic trends. While the company has been busy
slashing the cost of admission at its venues by up to
50% in preparation for cash-strapped summer attendees,
consumers have also been retrenching in their travel:
About 2.7 million fewer passengers will travel with
major U.S. airlines this summer due partly to high fuel
prices, a weakening economy and capacity cuts, the Air
Transport Association of America recently announced.
Driven to stay home
And while Six Flags' regional park strategy focuses less
on "destination" tourism, a la Disneyland, the same fuel
prices that are gouging airlines are also affecting
consumer driving behavior: The Department of
Transportation said figures from March show the steepest
decrease in driving ever recorded -- a drop of 11
billion miles compared with March a year earlier -- or
4.3% less than usual.
For his part, Mr. McKillips is optimistic: "We are going
to utilize our core assets, and extend outward. This new
management is saying, 'We don't just want to be a ride
park.'"
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