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Sony's
PS3 to Get In-Game Ads
Nick Wingfield
Wall Street Journal
June 4, 2008
Sony Corp. reached an
agreement that will allow advertisements distributed
over the Internet to be inserted into PlayStation 3
videogames, a boost for what could become a significant
new revenue source for games companies.
Sony’s games division is expected to announce Wednesday
that it has joined with IGA Worldwide Inc., a New York
company that handles the placement of ads inside
videogames, which can range from a bottle of soda
consumed by a virtual character to billboards inside a
sports stadium. The in-game ads will change over time
through a user’s Internet connection. The partnership,
which isn’t exclusive, will bring in-game advertising to
Sony’s PlayStation 3 console for the first time.
IGA also plans to announce that Electronic Arts Inc.
will be the first publisher to feature ads inside its
PlayStation 3 games, allowing them to be placed inside
upcoming versions of popular titles like Madden NFL
football, NBA Live and Need for Speed. Financial terms
of the deals weren’t disclosed.
The deal could significantly widen the audience of users
that brands target with videogame advertising, which
remains a relatively small market, with spending by a
major brand running into the low seven-figures on a
typical campaign. Still, analysts like Yankee Group’s
Mike Goodman project that in-game advertising revenue
could near $1 billion by 2011. Advertisers are aiming to
reach the young, mostly male audience that is spending
increasing time with games, often at the expense of
traditional media.
“At the end of the day, advertisers have to go where
consumers are,” says IGA Chief Executive Justin
Townsend.
Videogame publishers like EA, of Redwood City, Calif.,
are eager to see growth in the in-game ad market because
it could improve profits at a time when budgets for game
development are soaring.
But some obstacles could prevent videogames from ever
seeing the magnitude of advertising seen on the Web and
other media. One problem is that the different gaming
devices, such as PlayStation 3 and Microsoft Corp.’s
Xbox 360, have fragmented the gaming audience, making
campaigns difficult, since some of the ad programs
delivered by providers like IGA don’t work across the
various consoles. |
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