|
|
Study:
Teens dropping rags, radio for web, games, and TV
David Chartier
Ars Technica
June 20, 2008
A new study reminds us of a trend we'd rather not think
too much about: teens and "tweens" are reading less,
instead spending more time surfing the web, playing
games, and watching TV.
The Tween & Teen Lifestyle Report is conducted twice a
year (spring and fall), with the most recent study
carried out in March 2008 (the results were just
published). This time around, 1,182 teens (ages 13 to
17) and tweens (ages 8 to 12) were interviewed
in-person, and the results confirm a continuing
three-year trend of kids putting down the magazines and
books, and picking up the mouse, controller, and remote.
According to the survey, 63 percent of teens read a
magazine for fun in the last month, which was down from
65 percent the same time last year. Magazine readership
among tweens dropped even farther to 48 percent from 52
the year before, and 55 percent two years ago. Among
teens that are still picking up reading material for
fun, only 19 percent said they spent more time reading
this year than last.
Digital and electronic media consumption are up across
the board. Teens spent an average of 12.5 hours online
in a single week, up from 10.7 hours last year. Tweens
are up to 6.5 hours from 5.2 last year. While teens said
that e-mail is for "old people" two years ago, Youth
Trends' study cites e-mail, IM, and casual gaming at the
top of the online activities list. YouTube, Facebook,
Google, and MySpace are popular destinations for teens,
while Webkinz, Nick, YouTube, and Disney adorn the
bookmark lists of tweens.
Teens are watching slightly more TV this year, up to
11.9 hours per week from 11.6 last year. Strangely,
tweens spent even more time than teens in front of the
television with 12.2 hours per week, up from 11.8 last
year.
Mobile phone ownership is up from 65 percent last year
to 73 percent among teens, and 26 percent of tweens also
owning a phone. Text messaging is cited as the primary
activity, though it's feasible that owning a phone may
also contribute to time spent on the Internet with the
new surge in mobile phone sites.
While Youth Trends' study found radio listening to
remain flat largely due to the lack of control teens and
tweens have in the car, the last notable statistic
covers the surge in video game usage. As gaming is
expected to become a $68 billion business by 2012, it
should come as no surprise that three in four teens and
tweens own at least one console or portable gaming
system. Teens and tweens are also planning to buy 3.1
games this year, up from 2.5 last year.
|
|
|
STAY INFORMED |
|
|
| |
Subscribers receive no more
than
1-2 emails per week |
|
|
|
|
|
This article is copyrighted material, the use of
which has not been specifically authorized by the copyright owner. We
are making such material available in our efforts to advance
understanding of environmental, political, human rights, economic,
democracy, scientific, and social justice issues, etc. We believe this
constitutes a 'fair use' of any such copyrighted material as provided
for in section 107 of the US Copyright Law. In accordance with Title 17
U.S.C. Section 107, the material on this site is distributed without
profit to those who have expressed a prior interest in receiving the
included information for research and educational purposes. For more
information go to:
http://www.law.cornell.edu/uscode/17/107.shtml If
you wish to use copyrighted material from this site for purposes of your
own that go beyond fair use, you must obtain permission from the
copyright owner |