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Real
healing in pretend world
Chuck Leddy
Boston Globe
July 14, 2008
The Case for Make
Believe: Saving Play
in a Commercialized World
By Susan Linn
The New Press, 272 pp., $24.95
Susan Linn, in addition to being a psychologist at
Harvard Medical School and at Boston's Judge Baker
Children's Center, spends much of her day conversing
with puppets. Ventriloquist Linn's favorite puppet is a
duck named Audrey: "I am a woman of a certain age who
talks to a duck. . . . Speaking through Audrey frees up
my deepest self and, in doing so, brings to light
feelings, thoughts, and perceptions that might otherwise
remain buried, or that I might not even know that I
have."
Linn's use of puppets to enter the imaginary worlds of
children has a critical purpose. Linn and her array of
puppets help children heal, whether it's from the death
of a parent, the ordeal of surgery, or other real-world
crises. Linn engages children in play, bringing them
into a world of make-believe, as a means of creating a
safe place for them to express complex feelings of grief
and fear and anger.
Linn describes how she works by presenting numerous
examples of children she's helped. She allows children
to say the things they don't feel safe enough or strong
enough to say in the "real" world. "It's not my goal to
impose resolutions on the fantasy situations children
create when we play together," writes Linn, "but rather
to help them find their way through - and in the process
enable them to experience themselves as powerful,
competent, and creative human beings."
One child Linn helped was 5-year-old Michael, who was
having difficulty making the transition from a nurturing
preschool to a new kindergarten. In one of the book's
most touching moments, Michael and Audrey the Duck sing
the blues together about losing something we love:
"Every time! I got the blues," sings Michael, "I don't
want to leave school." Audrey sings back: "But I'm glad
he's gonna go, 'cause it means he's growing up. And
that's a good thing." In moments like these, as Michael
and other children struggle with life's challenges,
readers see why Linn advocates so passionately for the
healing power of play.
Linn makes the case, quite overwhelmingly, that the
creativity of play must come from children themselves
and not from high-tech gadgetry and interactive toys
filled with computer chips. The bells-and-whistles
approach to toys, one that saturates the world of kids,
limits play by forcing it into directions dictated by
toy manufacturers. Simple, low-cost, and low-tech toys
are best, says Linn: "We are constructing a modern
childhood dominated by experience that promotes
reactivity, conformity, and the notion that challenges
have only one solution."
Linn, for instance, rejects the ever-popular concept of
the Disney princess. What does the Disney princess,
marketed in films, toys, games, and everywhere else,
tell girls? According to Linn, Disney teaches that "the
female ideal is a rich white girl who lives in a big
house with servants who do the work" and waits around
for some prince to save her from life's inevitable
difficulties. When 4-year-old Abigail engages in play
with Linn, she instructs Linn to play the handsome
prince and save her from drowning. Linn turns the game
around, pretending to be a prince who jumps into the
water but can't swim. Abigail swims over to save her
prince from drowning: "I remember how to swim!" she
exclaims.
"The Case for Make Believe" is a wonderful look at how
playing can heal children, how in "pretend-worlds" they
can find their truest selves. As for Linn, she's an
inspiringly playful woman whose compassion and fierce
advocacy for kids is on every page of this terrific
book.
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