Executive Suite: Tony Hawk leaps to top of financial empire
Edward Iwata
USA Today
March 10, 2008
VISTA, Calif. — Skateboarding legend Tony Hawk moves
with the power and grace of a jungle cat. As heavy metal
rock blasts in an industrial office building here, he
swoops down a steep, two-story-high skateboarding ramp
that would spook most people.
Other skateboarders hanging with Hawk whoop at his
high-flying moves. For two decades, Hawk dominated the
ESPN X Games and other competitions. Now 40, he's
retired from competing.
But the tall, lean Hawk can still bring it during
extreme sports shows around the world — or in these
daily afternoon practices with his pals, who also are
top skateboarders. They say Hawk nails tricks in 10 to
15 minutes that take them days to master.
"I put a lot of pressure on myself," Hawk says recently
at his corporate offices here. "I always try to perform
at my best."
Hawk, like Tiger Woods and Michael Jordan, belongs to
that rare breed of athlete-entrepreneurs whose names and
brands have transcended their sports and become
mainstream icons in the popular culture.
With his marketing savvy and wholesome looks, family man
Hawk introduced an outlaw street sport to the suburbs
and shopping malls, helping to turn skateboarding into a
multibillion-dollar industry. In the past decade, Hawk
has made many millions of dollars from licensing and
marketing deals with his popular Activision video games,
with skateboard gear and clothing, and with corporate
sponsors, including Jeep and McDonald's (MCD).
Now, Hawk is gliding into the next stage of his career.
He hopes to keep growing his brand as a force in the
media, entertainment and retail fields with fresh
products and endorsements, from new video games to
roller coasters at Six Flags (SIX) amusement parks.
Hawk's moves come as his name recognition among young
consumers ranks No. 1 of all U.S. athletes, surpassing
NBA basketball greats Shaquille O'Neal and LeBron James,
according to Research International USA's TRU.
"It's not uncommon today for skaters and snowboarders to
rank higher in recognition than top basketball, baseball
and football players," says Senior Vice President
Kathleen Gasperiniat the Label Networks market research
firm.
Hawk is poised to take advantage of the U.S. and global
markets for skateboarding, snowboarding and surfing,
which are merging into one large "active sports" market
popular among suburban and urban consumers.
Among Hawk's recent and ongoing business endeavors:
•Video gaming. At Activision (ATVI), the Los Angeles
firm that has licensed Hawk's video games since the late
1990s, software developers are working with Hawk to
reinvent and bring new thrills to his upcoming games.
It's the "Tony Hawk Innovation Plan," says Activision
Senior Vice President Will Kassoy, who won't disclose
details yet.
•Amusement parks. In a big entertainment deal with Six
Flags, giant roller coasters called "Tony Hawk's Big
Spin" — simulating aerial skateboarding tricks at 40
miles per hour — are opening at Six Flags amusement
parks around the USA.
•Sports events management. Hawk's Boom Boom HuckJam show
— a 30-city tour featuring Hawk and daredevil
skateboarders, bicyclists and motocross riders
performing stunts to rock and rap music — continues to
sell out each summer in sports arenas, fairgrounds and
amusement parks.
•Retail. Sports clothing maker Quiksilver (ZQK) and
Kohl's (KSS), the national department store chain, sell
Tony Hawk-branded apparel and shoes popular among youths
and twentysomething consumers. Quiksilver hopes to
expand Hawk's clothing and marketing presence in Europe,
Latin America and China, says President Marty Samuels of
Quiksilver Americas.
•Multimedia. Hawk's 900 Films production firm does
projects for ESPN, Fox Sports Net, Warner Bros. and
others. He hosts a weekly radio show on Sirius Satellite
Radio. And he and an entertainment start-up called Funny
or Die Networks have launched a website, Shred or Die (www.ShredOrDie.com),
that showcases extreme sports videos.
Hawk also is popping up more on TV, making appearances
on shows from Fox's Are You Smarter Than a 5th Grader?
to ABC's Oprah's Big Give.
Meanwhile, as the skateboard king hits middle age, he
hopes to leave a philanthropic legacy. Since 2003, his
Tony Hawk Foundation has given $2 million to non-profits
to help build 400 skate parks in poor neighborhoods from
Yakima, Wash., to Greensboro, Ala. Hawk makes
appearances to publicize the skate parks, and he also
performs at celebrity fundraisers.
Getting started
In the 1980s, when Hawk was a gawky kid growing up in
San Diego, skateboarding was a cult street activity for
outcasts. Hawk says that skateboarding — called
"skating" by the athletes — challenged him more than
team sports. "I was a runt, a lot skinnier and smaller
than other kids," he says, "so skating was a great
physical outlet for me."
As skateboarding grew, the young Hawk won championships
and endorsements that helped him buy a house and start a
small skateboarding firm with his four siblings. But
fickle teen consumers hurt the skateboarding market in
the early 1990s, and Hawk's business struggled.
Then skateboarding took off again in the late 1990s, as
the independent-minded children of baby boomers fell in
love with extreme sports. ESPN's X Games became a huge
hit, and Hawk's Pro Skater video games became top
sellers.
In the USA, skateboarders, surfers and snowboarders
spent $11 billion last year on sports gear, apparel and
accessories — up from $5 billion in 1999, reports Board-Trac,a
sports market research firm. For many, Tony Hawk became
the face of extreme sports. He's "an icon to youths, and
his appeal will continue to grow," says Marie Case,
co-founder of Board-Trac.
In the $18 billion video game market, Tony Hawk games
have sold 30 million units in the past decade and have
consistently ranked in the top 10 in U.S. sales the
years of their releases, says industry analyst Anita
Frazier at the NPD Group research firm.
Activision's Kassoy says that Hawk's rise as a superstar
converged with the video game industry's growing
interest in the action-sports market. Hawk's games also
gave players more freedom and creativity to guide and
perform tricks with their skateboarding characters than
older video games had.
"The Tony Hawk game changed the paradigm for
action-sports games," Kassoy says.
Now Hawk runs Tony Hawk Inc., his private
multimillion-dollar business with 30 employees, from
spacious suburban offices 40 miles north of San Diego.
Tattooed employees tap at computers. Snazzy skateboards
hang from the walls. Hawk airs his radio show from a
glass-encased broadcast booth. In a cavernous back room,
he and his friends practice on the giant half-pipe
skateboarding ramp to the thrashing sounds of the Clash,
Slayer and Metallica. "They had to raise the building
roof 10 feet to make room for us," says Hawk, grinning
like a mischievous kid.
Hawk's sister, Pat, a former backup singer for John
Denver and Michael Bolton, is general manager of the
business. She runs the daily operation, while Hawk is
the public face and creative force.
"All of this is his vision, his passion," says Pat Hawk.
Friends say Tony Hawk brings the same intense drive to
skating and business. In trying a dangerous new trick,
he'll break down the moves, adjust his body or angle of
attack, then go for it until he perfects it.
Likewise, Hawk and his team spent years creating,
planning and perfecting the Boom Boom HuckJam tour, a
multimillion-dollar project with more equipment than a
Rolling Stones tour. No one had attempted a daredevil
sports event like it before.
Colleagues credit Hawk's success and Elvis-like appeal
among youths to his marketing chops, his respect for the
skateboarding culture and a surprising lack of ego for a
megastar. It's not unusual to see Hawk flying coach,
riding in friends' old cars, and gobbling down
hamburgers while traveling, says Jesse Fritsch, a
skateboarder and co-host of Hawk's radio show.
"He's a real dude," Fritsch says. "I've never seen
someone so successful be so down to earth."
Hawk walks the fine line between corporate dealmaking
and keeping his street credibility with skateboarders.
His support of the sport and its athletes has blunted
criticism that he's sold out.
Keeping it real
Hawk's entertainment attorney, Jared Levine, says Tony
Hawk has turned down many lucrative commercial deals —
from food products to toys and games — because the
companies and marketing approaches were too hokey or not
realistic portrayals of the skateboarding culture. The
Hawks have the final say on marketing strategies. "There
are plenty of product ideas out there," Hawk says. "But
are they authentic, are they real? Most don't feel like
the right fit."
Even with Hawk's influence, though, the fast-growing
U.S. market for skateboarding and other board sports may
be slowing. Many in the youthful X Generation, who
fueled the extreme sports boom, have grown up and left
the sports.
The upside: Millions of those consumers now are family
men, and they're turning the board sports into family
activities for kids and spouses. Case at Board-Trac says
that a birth rate surge in the 1990s will lead to
another boom soon in the board sports, as those babies
become teen consumers of extreme sports goods.
Today, the extreme sports market also attracts consumers
in their 40s and beyond. They buy everything from
surfer's shorts and T-shirts at Macy's and Nordstrom to
skateboards and other gear at small sports specialty
shops.
Action sports also are going global, as millions of
youths in Europe, Canada, Russia, Mexico and elsewhere
embrace the activities and apparel. Sales data are
sketchy, but global revenue and the number of
participants are rising, and Hawk and other extreme
sports figures are widely admired, says Gasperini at
Label Networks.
Meanwhile, sports apparel is evolving internationally
into a funky mix of urban hip-hop fashions and suburban
stylings from skateboarding, surfing and snowboarding,
says chief analyst Marshal Cohen at NPD Group, who calls
it "the skurban market."
"There's tremendous growth opportunity, and Tony Hawk
can represent more than just (skateboarding)," Cohen
says. "This market has evolved into a worldwide cultural
phenomenon."
But even great athletes lose marketing clout when they
retire, says marketing professor Brian Tillat St. Louis
University in St. Louis. "If Hawk continues to tour,
it'll serve him well," Till says. "But if he cashes out
and moves to the Caribbean, he's won't have the same fan
following or endorsements."
Hawk's colleagues say his appeal transcends generations,
and his business acumen won't wane.
"Tony can still skate pretty damn well, and he lives the
lifestyle," says Samuels at Quiksilver. "He's a pioneer
and ambassador for the sport and the market."
Past the skateboarder's image, Hawk clearly has
long-range plans for his ever-broadening business,
although he won't disclose them.
"I wear a lot of different hats," Hawk says. "But in the
end, I just want to be known as a skater."
