Pop culture pulls in major bucks
David Lieberman
USA Today
April 17, 2008
Entertainment and
sports heroes had only a so-so year in 2007 if you look
at traditional yardsticks such as sales of tickets and
discs.
But their appeal as pop culture icons was stronger than
ever, judging by sales of clothing, book bags, games,
toys, food packaging and other goods emblazoned with
licensed names and likenesses.
Popular characters and brands including Hannah Montana,
Calvin Klein and the New York Yankees helped drive
global spending on licensed merchandise up 3.6% last
year to $187 billion, according to trade magazine
License Global and PricewaterhouseCoopers.
"The emerging markets and middle classes in Eastern
Europe, China and India want our brands in
entertainment, lifestyle, fashion and sports," says
Steven Ekstract, the magazine's publisher. That's one
reason he expects sales this year to hit $200 billion,
even if the U.S. economy remains in a slump. Another
reason: When money is tight, people take comfort in
familiar and trusted names.
He and others also are optimistic that kids attending
this summer's popcorn movies — including Iron Man, Speed
Racer, Indiana Jones and the Kingdom of the Crystal
Skull, The Chronicles of Narnia: Prince Caspian, Kung Fu
Panda, The Incredible Hulk and Wall-E — will walk out
wanting related toys and clothes.
About 44% of cash spent on licensed merchandise in 2006
went for goods linked to entertainment characters, most
from movies and television, says the International
Licensing Industry Merchandisers' Association (LIMA).
Manufacturers and retailers take a leap of faith when
they make and stock products based on entertainment
characters. These commitments often must be made a year
in advance.
Sometimes, promising films misfire.
For example, sales last year tied to The Golden Compass
and Bee Movie "turned out to be somewhat disappointing,"
says Michael Stone, CEO of licensing consulting firm The
Beanstalk Group. Movie-related sales "were primarily
driven by evergreen and franchise properties. There
wasn't a big new merchandising success."
Still, Disney reinforced its No. 1 position on the
License Global company list with a string of successes
including Hannah Montana (the TV show with singer Miley
Cyrus as the title character), its made-for-TV High
School Musical franchise and characters promoted in its
Disney Princesses merchandise lines.
"Most entertainment is here today and gone tomorrow,"
Ekstract says. "Disney creates brands. And they tapped
into the zeitgeist of the tween girl marketplace."
If a movie's big enough, it can sell merchandise even
when it isn't in theaters. This year, Star Wars fans who
own a Nintendo Wii can imagine themselves to be Jedi
knights with a game controller shaped like the movie's
famous light sabers.
Adults also often take comfort in products with familiar
names — which is why several non-entertainment
corporations are entering the fray.
"They're taking their brand names that consumers already
know and trust, and licensing them into related but not
competing product categories," says LIMA President
Charles Riotto. "That creates a very nice revenue
stream."
For example, Stone says he's helping Purina put its name
on pet products, including leashes, collars and toys.
Samsonite's brand will go on travel-related items such
as diaper bags and electronic equipment. Vespa's looking
to become a symbol for Italian design in apparel,
footwear and espresso machines. Food companies also want
to grow into pop icons. Popsicle has a line of candies,
Burger King is putting its name on chips, and Hawaiian
Punch is on fruit snacks. Aquafina is licensing a
cosmetics line. Starburst candy will be on T-shirts.
The public's craving for good taste goes beyond food: In
June, many artists will flock to the Licensing
International Expo in New York looking for deals to put
their names on lines of merchandise, including wall
coverings, bedding and furniture.
"The show has been more responsible for this boom in
licensed art than anything," Riotto says. "Ten or 12
years ago, we had maybe a dozen artists exhibiting. Now,
there's well over 100 — maybe closer to 200."
