Virtual worlds for pre-schoolers? They're here
Stefanie Olsen
C-Net
May 11, 2008
The ride-height requirement on virtual worlds is about
to move down a few inches.
Knowledge Adventure, the maker of kids' educational game
software JumpStart, plans Monday to begin selling
virtual world software for 3- to 5-year-olds. The
software, called JumpStart Advanced Preschool World,
will encourage kids to learn their ABCs by playing games
in a 3D version of the beach or a jungle, with heavy use
of voice and images instead of text. And it will give
young ones their first taste of creating and decorating
an avatar.
The software will sell for $29.99 at stores including
Target, Best Buy, Office Depot, and Amazon.com. But
Knowledge Adventure plans to launch a Web site in July
that will let parents and kids access the virtual world
online on a monthly subscription basis. For between $8
and $12, parents can check their kids' progress on
educational games from the Web; and kids will be able to
share artwork with peers, personalize their
environments, and play new games.
Torrance, Calif.-based Knowledge Adventure is the latest
media company to join the virtual world fray with the
goal of staying relevant to a generation of tech-savvy
kids. Disney, Nickelodeon, PBS, Mattel and a raft of
start-ups are frantically trying to create destinations
that will appeal to children.
Like Disney and others, Knowledge Adventure is aiming to
build onto a brand that's already familiar to parents
and kids. But it's one of the first companies to dip
into serving pre-schoolers online.
"We're extending a trusted brand to the Internet," said
David Lord, CEO of Knowledge Adventure. "A lot of people
are raising money to build something new, but we're not
building something new--there are 15 million people
who've already bought these products," he added,
referring to JumpStart's educational software.
Still, some child safety advocates worry about younger
children in interactive virtual environments. Parry
Aftab, an online child safety advocate, said that
virtual worlds are trending younger and younger. She's
even seen 3-year-olds using Webkinz, one of the more
popular simulated environments for kids.
But, she said, parents and the companies that serve
these kids don't often realize the risks involved in an
interactive environment where kids are socializing
online.
For example, kids as young as 5 or 6 years have been
known to use virtual worlds as a way to "cyber bully"
peers, she said. And they'll figure out how to do it
within the parameters of the environment. A child might
name a virtual room after another child that he or she
wants to ridicule, e.g., "Mary is fat."
"A lot of the offline companies don't know what they're
dealing with online and don't have the right risk
management and participation from parents to prevent
these issues," Aftab said.
JumpStart's preschool software is heavy on participation
from parents--and it will be the same when the company
introduces its online component in July, Lord said. For
example, parents can upload family photos into the
virtual world, or send messages to their child in the
world.
Founded in 1991, Knowledge Adventure was acquired by
Vivendi Universal in the late 1990s. In 2004, the media
conglomerate spun out the kids-software division. At the
time, it raised $21 million from Azure Capital and
Telesoft Capital. Last month, it raised another $5
million from the same venture capitalists so that it
could get to profitability. The company has been working
on an online virtual world component to its software for
the last three years, Lord said.
"We are very skilled at building software products for
kids, with immersive 3D play, gaming, and
adventure-based learning. (This new software) is not a
hangout place--it's an immersive environment," he said.

